Designing for the Internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Join Josh as he shows how the digital manipulation of physical objects turns us into wizards; how to sling […]
Read moreThe testing was run on both the Slack desktop and mobile app to uncover potential hidden flows or weaknesses that novice and pro users may face when using the product. Users were given a predefined scenario and then asked to perform certain tasks such as; customizing their own profile, locating their teammate contact info, […]
Read moreJames talk about why you won’t use the next big thing and why designers of IoT experiences will need to check their egos at the door, as the most important innovations will be distributed, invisible, and will only be recognized when they don’t work as intended.
Read moreMore design and user experience professionals are becoming interested in working in the social good sector. Whether your interest is in governmental projects, healthcare, or non-profit ventures, the skills and methods of user experience are of great value. Come learn how to best get started in the field and what might need to change in […]
Read moreExisting design work treats emotion as a snapshot — distinct, moment-based — when real emotion is a moving target that progresses over time. What is your product’s core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them […]
Read moreWearable devices are still in the ‘Wild West’ phase, but we’re finally starting to learn enough about them that we can start making more intentional decisions. This talk will cover the entire wearable device ecosystem from raw data inputs to prescriptive feedback and emerging behavior change models.
Read moreSure, we don’t like sitting in meetings. They can be ragged speed bumps in our process; necessary evils used to secure agreement without incurring excessive tire damage. But it doesn’t have to be that way. By treating face-to-face collaboration as a design problem, that time together can become a tool more effective than any audit […]
Read moreUp until a few years ago, Etsy’s UX research efforts were ad hoc and provisional. They primarily relied on data and experimentation to understand our members’ behavior. That has changed now! In the past few years, they’ve built a UX Research team that has grown our qualitative function tremendously. In doing so they’ve learned how […]
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