In this bluntly honest presentation—named 2014 Talk of the Year by Net Magazine, and captured live at An Event Apart Orlando Special Edition—Mike Monteiro invites you to consider your responsibilities as a designer and embrace your role as gatekeeper. — Designers have a responsibility, not only to themselves and to their clients, but also to
Singapore Polytechnic DT|UX Summit featuring Tim Kobe
June 24, 2019
The moment of truth for design leadership by Daniel Burka at Front Salt Lake City 2017
January 3, 2018
Design has been clamoring for a seat at the table for ages. And, all of the sudden it’s happening. Designers at startups and big companies alike are increasingly being brought into leadership discussions. In my job at GV, I see designers across a broad range of companies and I’m very worried that many designers are
Engineering a website is equal parts vision and adaptation, responding both to how users navigate the site and what new goals of the organization have emerged. Rochelle King, the senior designer at Spotify, walks us through the process of redesigning a major website, revealing best practices for navigating the relationship between designers, data, and the
Margaret Gould Stewart: How Giant Websites Design For You.
January 3, 2018
Facebook’s “like” and “share” buttons are seen 22 billion times a day, making them some of the most-viewed design elements ever created. Margaret Gould Stewart, Facebook’s director of product design, outlines three rules for design at such a massive scale—one so big that the tiniest of tweaks can cause global outrage, but also so large
Nick Inzucchi – Post-Gamification
March 17, 2015
Rest in peace, gamification. The hopeful promise of magic tricks to hack engagement has been shown a lie. We see through your pontification charade, badge-wielding devil! How might we rethink the intersection of game design and user experience in this post-gamified future? Join us to explore strategies for designing gimmick-free experiences that motivate, challenge and
Service Design: Basic Tools and Insights
July 3, 2014
Gain a deeper understanding of seamless UX across channels and silos. Explore service ecosystems.
Sharp AQUOS Android Smartphone – Feel UX
February 1, 2014
Sharp Corporation collaborated with frog’s team of designers and technologists to create “Feel UX”, a new Android smartphone experience that is easy to use, highly personalized, and visually stunning. “Feel UX” for Sharp’s AQUOS smartphones will be available in Japan during the summer of 2012 and include the following features: -Personalized and innovative lock-screen experience,