Mobile VR, spearheaded by the Gear VR is growing rapidly, outpacing stationary VR by user base. A number of key advantages make mobile VR ideal for businesses. This talk is focused on sharing notes on mobile VR development for the Gear VR using the Unreal engine and observations on the outlook of mobile VR in […]
Read moreDesign in the Era of the Algorithm: Josh Clark https://2018.uxlondon.com/speakers/josh-clark
Read moreFinding the Narrative in Numbers: Making the Most of Metrics: Kate Rutter, UX London 2018 https://2018.uxlondon.com/speakers/kate-rutter
Read moreStory First: Aarron Walter, UX London 2018 https://2018.uxlondon.com/speakers/aarron-walter
Read moreDesign like a Scientist: A/B Testing UX at Netflix: Navin Iyengar, UX London
Read moreLet’s talk about shipping quality design work and communicating with your team when stakes are high, people have opinions, and you’re not even sure you’ve found the best answers. We’ll start with how designers can be most valuable to their team, and cover with how managing communication with your team can help you incorporate feedback […]
Read moreUX practitioners can improve what is designed by adopting a participatory design research mindset. Often UX designers and researchers operate in an expert-mindset; and engage end-users as reactive informers within the design process. UX practitioners can improve the user experience of what is designed by inviting end-users to participate throughout the design process as active […]
Read moreThis webinar was a part of the Design Systems Virtual Summit and was brought to you by UXPin, the full-stack UX platform. UXPin offers a platform for prototyping, collaboration, developer handoff and documentation powered by design systems.
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