Physical products require all design decisions to be made up front, before mass production begins. But digital products never stop evolving, extending the role of the designer and introducing new decision-making methods. One example is A/B testing, where groups of users are shown different versions of a product and their aggregate behavior is analyzed to […]
Read moreJulie Zhuo, vice president of product design at Facebook, describes how the development of new features starts with three questions: What people problem are we solving? How do we know it’s a real problem? And how will we know if we’ve solved it? Zhuo explains how answering those fundamental questions at the outset reveals the […]
Read moreAn way finding app concept video which I made to showcase the store visitors needs, the solution and the app interaction.
Read moreThe social critic Paul Goodman once wrote that “technology is a branch of moral philosophy, not of science.” His point was that decisions on how to shape the world through technology were inherently moral choices, concerned with how we ought to live. Our library UX work is no different. Our user research methods are moral […]
Read moreVitaly Friedman was hosted by UX Lausanne 2017. —- Jane will draw on her experiences from across her career, focusing specifically on The Telegraph and MOO. She will present four case studies from The Telegraph, each one emphasizing a particular aspect of design methodology. They will exemplify how her processes evolved to allow her team […]
Read moreAdrian Franks is a design director and creative strategist at IBM. At IBM he worked to design and develop the Creative Toolbox, which helps designers and product managers familiarize themselves with the various tools available to prototype and create new products.
Read moreAdrian Westaway: Magic and Design – Using the Thought Process of Magicians to Design New Experiences
In addition to be being cofounder of design and invention studio, Special Projects, Adrian is also a magician and a full member of the magic circle. In this talk he reveals how the process magicians use when designing new illusions can be applied to design. This talk offers a unique perspective on designing magical user experiences which surprise and delight […]
Read moreScreens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their […]
Read more